Battlefield 6 lead producer comes back from vacation and immediately addresses a storm of feedback: 'Need to go action on a bunch of this now'
When I come back to work after a nice long vacation, I open my email client with the sort of dread usually reserved for month-old leftovers at the back of the fridge. Not so for Battlefield 6 lead producer David Sirland, who recently returned from some PTO and immediately asked the entire Battlefield community an irresistible question: "What irks you with BF6 right now?"
The X post attracted over half a million views and 2,000 replies in just over 12 hours. Sirland didn't respond to everybody, of course, but he did comment on a lot of the issues gnawing at players—maps, recoil, dispersion, and that laser targeting bug that's ruining the lives of heli pilots, to name a few. He also noted what fixes we can expect from the next big BF6 patch, which will arrive in the "near future."
Below is a recap of Sirland's impromptu AMA, broken down by topic.
Bots
A lot of folks complained about bots in Battlefield 6, to the extent that Sirland wrote a secondary thread outlining exactly how bots are used in the game. None of this is stuff we didn't already know—bots are used to seed servers as they're spinning up and are supposed to be replaced by real players—but he acknowledged that this process might not always work as intended.
PSA: It's clear there is confusion on what makes bots be in games in BF6. Let's break it down
November 5, 2025
Drone hammer exploit
The bug that lets players climb aboard drones and smash them with a hammer to gain infinite height will be fixed in the next patch. ETA "soon."
It is fixed in a coming (next) patch, patch timings will be published officially.November 5, 2025
Server browser
One of the hottest topics in Sirland's replies was the server browser and its mediocre state as a browser of servers. The lead producer acknowledged that they haven't done a great job at highlighting the stuff people are actually playing, and mentioned plans to host official servers that can be backfilled by matchmaking (similar to how matchmaking worked in numerous previous Battlefields).
We have a persistent server browser, thats what it is. The UX of filtering this (and finding them) leaves some to wish for, and will be improved for sure. The missing piece is filling persistent servers (officiall ones) from matchmaking when needed, that is not a current featureNovember 5, 2025
We have persistent servers and a server browser. The problem is finding them and keeping them up. Looking into making that easierNovember 5, 2025
What does the browser look like to you right now with official filter turned on? The UX here will get improved, but the idea is we will host and keep official ones running. This is THE server browser, its not any portal thing, its just filtering the servers properlyNovember 5, 2025
4-player squad limit
DICE will one day let us matchmake with parties larger than four players. Considering this is a longstanding feature of Battlefield, it's disappointing this wasn't always the case.
Yeah, this for sure is a thing of priority to us as well.November 5, 2025
Hitreg issues
Sirland says the team has recently identified a bug with hit registration and is working on a fix.
What's the astronaut jump? ladder?Hitreg issue improvement is coming, there was a bug found on that 2 days ago (and reproduced)November 5, 2025
Aim assist
Aim assist for controllers will be getting some sort of overhaul soon, but no specifics.
Terrible UI
DICE knows everyone hates Battlefield 6's UI, and while Sirland doesn't make it sound like an overhaul is a big priority, he did say there are "several things in play" to improve it.
Bigger maps, and map improvements
Sirland touched a little bit on the community's burning desire for bigger maps, but his responses on this topic weren't particularly urgent. More maps are coming, and they might or might not be "moving in a direction" of being larger? Not exactly confidence-building rhetoric.
Recoil and bloom
Recoil and bloom/dispersion came up, of course. Sirland reiterated that a major pass on bloom and dispersion is a part of BF6's next major patch, and added that it's important to have varying recoil patterns so that guns actually feel different (something that he feels Battlefield 4 failed to do back in the day).
Footstep audio
Footstep audio, especially in Redsec, is being looked at.
Yes, footsteps and audio mix issues especially in F2P map is a top item for sureWeapon balance and tuning will be a constant area of improvement and is being looked at, not to the point of removing these systems however (BF4 and BF3 has many problems we dont want back)November 5, 2025
IFV laser targeting bug
Apparently it is indeed a bug that IFV tanks can mercilessly bully helis and jets with lock-on missiles they simply can't avoid—you'd think this would be a big enough deal that the whole vehicle would be disabled for a while, but Sirland says the team is aware and working on it.
Vehicle ecosystem
If you can decipher what Sirland means by improving BF6's "vehicle ecosystem," I'd be happy to hear your thoughts.
Vehicle ecosystem or all out war ecosystem is something I am keenly looking at improving, as in balance across these components to make it more enjoyable. It's quite short time-wise now, and similar across the various types too.November 5, 2025
Time-to-death
Sirland says the netcode that governs time-to-death is being "actively improved," so that's nice.
SBMM
A player complained that their close quarters matches (TDM, Domination, king of the hill) feel incredibly unbalanced, and Sirland says this is somewhat unavoidable because BF6 doesn't have strict SBMM.
That will happen when you don't have SBMM - but we are always trying to look at CQ and other mode imbalance (on average) of course. That said, I think the CQ balance is pretty good across the maps ATM statistically. What map/mode was this in particular?November 5, 2025
Solo queue in Redsec
All you solo Redsec players will like this one.
Solo queue is a heard want for sureFootsteps/mixing issues for the F2P map specifically is something we are looking intoThe zone is mostly always moving I think? So a countdown isn't really possible?Mouse recoil, is that perhaps horizontally more than vertically?November 5, 2025
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