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2024

Once Human review: waiter, there’s some brilliant creature design in my big bland survival soup

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So I’ve just hopped on my motorbike, enjoying one of several pleasingly incongruent classical musical tracks that plays from the radio, on my way to tick tasks off a list in the top right corner of my screen by scavenging an abandoned hospital. It’s a great hospital, by the way. Spotlight-headed phantasma shamble about corridors reminiscent of The Division 2 or The Last Of Us’s naturalia.

Striking, but also within easy reach of comparisons. And if Once Human was purely the collection of x from ys it very much appears to be, I’m not sure I’d have much positive to say about it. On the surface, what you're getting here is a 6/10 third-person shooter from ten years ago that gleefully spills thumbtacks along any simple paths to progress with live service obfuscation, propped up by a detached crafting and building economy that has you popping mined rocks and chopped wood in the oven then taking out freshly baked shotguns a few minutes later. Its systems run the gamut from numbly enjoyable to being a source of major psychic damage, and even the simple act of replacing your initial tier I rustic baseball cap means navigating several menus, currencies, and resources.

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